gotebox:
Fuck it. Post about everyone’s fighting style.
Khalmeer - Khal is a walking tank, thanks partially to his preference for halfplate but also because dragon beastborn’s scales are special in that they exhibit defensive properties against magic. (This isn’t exclusive to dragon beastborn but it is most common with them) Usually wielding some type of two handed weapon into battle he takes on enemies through a mix of swordplay and brute strength. He excels at skirmishes and the 1v1 but too many foes at once can quickly overwhelm him. (Though that’s where his partner comes in to help)
Additional details - Khalmeer knows some combative spells but doesn’t like using them, if an opponent appears to be especially tough or troublesome though he prefers enchanting the weaponry he has.
Vanith - Vanith’s role is very simple and much more focused on support, he takes out opponents from far-mid range with his bow, he doesn’t like engaging in close quarters combat but he keeps a hatchet at the ready along with having training in hand to hand combat. Vanith by himself wants to be as quick as possible, taking enemies out before they can get close to him. Working in tandem with Khalmeer however he perfectly compliments Khalmeer’s more aggressive style, picking off stragglers and reinforcements at every opportunity.
Additional details - Sometimes Vanith’s role as a support is much more literal, a lot of the magic he knows revolves around healing as Khalmeer does sustain wounds despite how tough he may seem.
Lupin - Lupin isn’t as much a fighter as he is reconnaissance but Gregory did show him a few things when they worked together more commonly. With his rapier, quick movements and a bit of dirty fighting he can defend himself long enough to give himself an opportunity to run at least. His skills as a performer aren’t wasted in combat either, he can gracefully dodge the attacks of enemies while sneaking his own in.
Additional details - Lupin is one of the few characters I have that doesn’t know magic, to make up for it though he has a silver tongue and years of life experience that keep him afloat in more chaotic social landscapes.
(I’ll update this some more later! Going to town now to do some shopping!)
Time to finally update this with a few more characters!
Raul - Raul is much more of a tactician, he can be adequate at duels and one on one’s since he was trained in the use of polearms, keeping his foes at a distance while also having a variety of different ways to strike an opponent. His actual combat experience is limited in scope but his quick thinking and wits carry him through most of his encounters.
Additional details - Raul has not led any battles (At least at the time of writing) but his retainers have taught him the art of war, at least on a smaller scale.
Ferin - Unpredictable in his actions, Ferin relies on surprise and sheer brute force in his fighting. Though he can wield daggers and swords his true strength is in his magic arts in which he is incredibly talented, launching high powered spells, slinging fire and lighting with great agility and precision. Magic is a fickle thing however, and Ferin (like anyone else) can and will push himself past his limit when it comes to it’s usage, especially when it comes to the well being of those he cares for.
Additional details - Ferin’s martial abilities aren’t even bad really, it’s just that because magic takes as much of a toll on your stamina as any kind of fighting with a weapon, so wielding both in tandem can be rather difficult and incredibly exhausting.
Gregory - Sticking to the shadows and eliminating people through more underhanded means Gregory is an assassin. He relies heavily on poisons to eliminate those in his sights, usually by coating a blade with it; weakening his opponent before he goes in for the killing blow. His hand to hand combat is excellent and his skill with a dagger (thrown or not) is not to be underestimated. He is not one to fight groups or heavily armored enemies however, he himself can’t take much a beating as he needs to be quick and quiet in his line of work.
Additional details - Gregory is one of the only characters I have that is dual-wielding by default, he usually wields a dagger and a short sword: a parrying dagger to deflect blows and open the opponent up while he goes in with the short sword for finishing blows. (Though he does wield throwing knives, usually used more to injure than actually kill.)
(Will continue this later! This is actually a ton of fun!)